A value from the StageAlign class that specifies the alignment of the stage in Flash Player or the browser. The following are valid values:
The align property is only available to an object that is
							in the same security sandbox as the Stage owner(the main SWF file). To
							avoid this, the Stage owner can grant permission to the domain of the
							calling object by calling the Security.allowDomain() method
							or the Security.alowInsecureDomain() method. For more
							information, see the "Security" chapter in the ActionScript 3.0
						Developer's Guide.
Specifies whether this stage allows the use of the full screen mode
Specifies whether this stage allows the use of the full screen with text input mode
Indicates the alpha transparency value of the object specified. Valid values are 0(fully transparent) to 1(fully opaque). The default value is
alpha set to 0 are active,
								even though they are invisible.A value from the BlendMode class that specifies which blend mode to use. A
								bitmap can be drawn internally in two ways. If you have a blend mode
								enabled or an external clipping mask, the bitmap is drawn by adding a
								bitmap-filled square shape to the vector render. If you attempt to set
								this property to an invalid value, Flash runtimes set the value to
							BlendMode.NORMAL.
The blendMode property affects each pixel of the display
							object. Each pixel is composed of three constituent colors(red, green,
							and blue), and each constituent color has a value between 0x00 and 0xFF.
							Flash Player or Adobe AIR compares each constituent color of one pixel in
							the movie clip with the corresponding color of the pixel in the
							background. For example, if blendMode is set to
							BlendMode.LIGHTEN, Flash Player or Adobe AIR compares the red
							value of the display object with the red value of the background, and uses
							the lighter of the two as the value for the red component of the displayed
						color.
The following table describes the blendMode settings. The
							BlendMode class defines string values you can use. The illustrations in
							the table show blendMode values applied to a circular display
						object(2) superimposed on another display object(1).
All vector data for a display object that has a cached bitmap is drawn
								to the bitmap instead of the main display. If
								cacheAsBitmapMatrix is null or unsupported, the bitmap is
								then copied to the main display as unstretched, unrotated pixels snapped
								to the nearest pixel boundaries. Pixels are mapped 1 to 1 with the parent
								object. If the bounds of the bitmap change, the bitmap is recreated
							instead of being stretched.
If cacheAsBitmapMatrix is non-null and supported, the
							object is drawn to the off-screen bitmap using that matrix and the
							stretched and/or rotated results of that rendering are used to draw the
						object to the main display.
No internal bitmap is created unless the cacheAsBitmap
						property is set to true.
After you set the cacheAsBitmap property to
							true, the rendering does not change, however the display
							object performs pixel snapping automatically. The animation speed can be
						significantly faster depending on the complexity of the vector content.
The cacheAsBitmap property is automatically set to
							true whenever you apply a filter to a display object(when
							its filter array is not empty), and if a display object has a
							filter applied to it, cacheAsBitmap is reported as
							true for that display object, even if you set the property to
							false. If you clear all filters for a display object, the
						cacheAsBitmap setting changes to what it was last set to.
A display object does not use a bitmap even if the
							cacheAsBitmap property is set to true and
						instead renders from vector data in the following cases:
The cacheAsBitmap property is best used with movie clips
							that have mostly static content and that do not scale and rotate
							frequently. With such movie clips, cacheAsBitmap can lead to
							performance increases when the movie clip is translated(when its x
						and y position is changed).
The window background color.
A value from the StageDisplayState class that specifies which display state to use. The following are valid values:
StageDisplayState.FULL_SCREEN Sets AIR application or
								Flash runtime to expand the stage over the user's entire screen, with
							keyboard input disabled.StageDisplayState.FULL_SCREEN_INTERACTIVE Sets the AIR
								application to expand the stage over the user's entire screen, with
								keyboard input allowed.(Not available for content running in Flash
							Player.)StageDisplayState.NORMAL Sets the Flash runtime back to
							the standard stage display mode.The scaling behavior of the movie in full-screen mode is determined by
							the scaleMode setting(set using the
							Stage.scaleMode property or the SWF file's embed
							tag settings in the HTML file). If the scaleMode property is
							set to noScale while the application transitions to
							full-screen mode, the Stage width and height
							properties are updated, and the Stage dispatches a resize
							event. If any other scale mode is set, the stage and its contents are
							scaled to fill the new screen dimensions. The Stage object retains its
							original width and height values and does not
						dispatch a resize event.
The following restrictions apply to SWF files that play within an HTML page(not those using the stand-alone Flash Player or not running in the AIR runtime):
allowFullScreen
								parameter to the object and embed tags in the
								HTML page that includes the SWF file, with allowFullScreen
							set to "true", as shown in the following example:Stage.displayState
								without user input. Flash runtimes restrict keyboard input in full-screen
								mode. Acceptable keys include keyboard shortcuts that terminate
								full-screen mode and non-printing keys such as arrows, space, Shift, and
								Tab keys. Keyboard shortcuts that terminate full-screen mode are: Escape
								(Windows, Linux, and Mac), Control+W(Windows), Command+W(Mac), and
							Alt+F4.A Flash runtime dialog box appears over the movie when users enter full-screen mode to inform the users they are in full-screen mode and that they can press the Escape key to end full-screen mode.
wmode in the HTML) to Opaque Windowless
								(opaque) or Transparent Windowless
								(transparent), full-screen can be initiated, but the
							full-screen window will always be opaque.These restrictions are not present for SWF content running in the stand-alone Flash Player or in AIR. AIR supports an interactive full-screen mode which allows keyboard input.
For AIR content running in full-screen mode, the system screen saver and power saving options are disabled while video content is playing and until either the video stops or full-screen mode is exited.
On Linux, setting displayState to
							StageDisplayState.FULL_SCREEN or
							StageDisplayState.FULL_SCREEN_INTERACTIVE is an asynchronous
						operation.
Specifies whether the object receives doubleClick events. The
								default value is false, which means that by default an
								InteractiveObject instance does not receive doubleClick
								events. If the doubleClickEnabled property is set to
								true, the instance receives doubleClick events
								within its bounds. The mouseEnabled property of the
								InteractiveObject instance must also be set to true for the
							object to receive doubleClick events.
No event is dispatched by setting this property. You must use the
							addEventListener() method to add an event listener for the
						doubleClick event.
An indexed array that contains each filter object currently associated with the display object. The openfl.filters package contains several classes that define specific filters you can use.
Filters can be applied in Flash Professional at design time, or at run
							time by using ActionScript code. To apply a filter by using ActionScript,
							you must make a temporary copy of the entire filters array,
							modify the temporary array, then assign the value of the temporary array
							back to the filters array. You cannot directly add a new
						filter object to the filters array.
To add a filter by using ActionScript, perform the following steps
							(assume that the target display object is named
						myDisplayObject):
myDisplayObject.filters array
							to a temporary array, such as one named myFilters.myFilters temporary
							array.myDisplayObject.filters array.If the filters array is undefined, you do not need to use
							a temporary array. Instead, you can directly assign an array literal that
							contains one or more filter objects that you create. The first example in
							the Examples section adds a drop shadow filter by using code that handles
						both defined and undefined filters arrays.
To modify an existing filter object, you must use the technique of
						modifying a copy of the filters array:
filters array to a temporary
							array, such as one named myFilters.myFilters. For example, to set the quality property of the
								first filter in the array, you could use the following code:
							myFilters[0].quality = 1;filters
							array.At load time, if a display object has an associated filter, it is marked to cache itself as a transparent bitmap. From this point forward, as long as the display object has a valid filter list, the player caches the display object as a bitmap. This source bitmap is used as a source image for the filter effects. Each display object usually has two bitmaps: one with the original unfiltered source display object and another for the final image after filtering. The final image is used when rendering. As long as the display object does not change, the final image does not need updating.
The openfl.filters package includes classes for filters. For example, to create a DropShadow filter, you would write:
The interactive object with keyboard focus; or null if focus
								is not set or if the focused object belongs to a security sandbox to which
							the calling object does not have access.
Gets and sets the frame rate of the stage. The frame rate is defined as frames per second. By default the rate is set to the frame rate of the first SWF file loaded. Valid range for the frame rate is from 0.01 to 1000 frames per second.
Note: An application might not be able to follow high frame rate settings, either because the target platform is not fast enough or the player is synchronized to the vertical blank timing of the display device (usually 60 Hz on LCD devices). In some cases, a target platform might also choose to lower the maximum frame rate if it anticipates high CPU usage.
For content running in Adobe AIR, setting the frameRate
							property of one Stage object changes the frame rate for all Stage objects
						(used by different NativeWindow objects).
Indicates the height of the display object, in pixels. The height is
								calculated based on the bounds of the content of the display object. When
								you set the height property, the scaleY property
							is adjusted accordingly, as shown in the following code:
Except for TextField and Video objects, a display object with no
							content(such as an empty sprite) has a height of 0, even if you try to
						set height to a different value.
Returns a LoaderInfo object containing information about loading the file
								to which this display object belongs. The loaderInfo property
								is defined only for the root display object of a SWF file or for a loaded
								Bitmap(not for a Bitmap that is drawn with ActionScript). To find the
								loaderInfo object associated with the SWF file that contains
								a display object named myDisplayObject, use
							myDisplayObject.root.loaderInfo.
A large SWF file can monitor its download by calling
							this.root.loaderInfo.addEventListener(Event.COMPLETE,
func).
The calling display object is masked by the specified mask
								object. To ensure that masking works when the Stage is scaled, the
								mask display object must be in an active part of the display
								list. The mask object itself is not drawn. Set
							mask to null to remove the mask.
To be able to scale a mask object, it must be on the display list. To
							be able to drag a mask Sprite object(by calling its
							startDrag() method), it must be on the display list. To call
							the startDrag() method for a mask sprite based on a
							mouseDown event being dispatched by the sprite, set the
						sprite's buttonMode property to true.
When display objects are cached by setting the
							cacheAsBitmap property to true an the
							cacheAsBitmapMatrix property to a Matrix object, both the
							mask and the display object being masked must be part of the same cached
							bitmap. Thus, if the display object is cached, then the mask must be a
							child of the display object. If an ancestor of the display object on the
							display list is cached, then the mask must be a child of that ancestor or
							one of its descendents. If more than one ancestor of the masked object is
							cached, then the mask must be a descendent of the cached container closest
						to the masked object in the display list.
Note: A single mask object cannot be used to mask
							more than one calling display object. When the mask is
							assigned to a second display object, it is removed as the mask of the
							first object, and that object's mask property becomes
						null.
Determines whether or not the children of the object are mouse, or user
								input device, enabled. If an object is enabled, a user can interact with
								it by using a mouse or user input device. The default is
							true.
This property is useful when you create a button with an instance of
							the Sprite class(instead of using the SimpleButton class). When you use a
							Sprite instance to create a button, you can choose to decorate the button
							by using the addChild() method to add additional Sprite
							instances. This process can cause unexpected behavior with mouse events
							because the Sprite instances you add as children can become the target
							object of a mouse event when you expect the parent instance to be the
							target object. To ensure that the parent instance serves as the target
							objects for mouse events, you can set the mouseChildren
						property of the parent instance to false.
 No event is dispatched by setting this property. You must use the
							addEventListener() method to create interactive
						functionality.
Specifies whether this object receives mouse, or other user input,
								messages. The default value is true, which means that by
								default any InteractiveObject instance that is on the display list
								receives mouse events or other user input events. If
								mouseEnabled is set to false, the instance does
								not receive any mouse events(or other user input events like keyboard
								events). Any children of this instance on the display list are not
								affected. To change the mouseEnabled behavior for all
								children of an object on the display list, use
							openfl.display.DisplayObjectContainer.mouseChildren.
 No event is dispatched by setting this property. You must use the
							addEventListener() method to create interactive
						functionality.
Indicates the x coordinate of the mouse or user input device position, in pixels.
Note: For a DisplayObject that has been rotated, the returned x coordinate will reflect the non-rotated object.
Indicates the y coordinate of the mouse or user input device position, in pixels.
Note: For a DisplayObject that has been rotated, the returned y coordinate will reflect the non-rotated object.
Indicates the instance name of the DisplayObject. The object can be
								identified in the child list of its parent display object container by
								calling the getChildByName() method of the display object
							container.
Specifies whether a virtual keyboard(an on-screen, software keyboard) should display when this InteractiveObject instance receives focus.
By default, the value is false and focusing an
							InteractiveObject instance does not raise a soft keyboard. If the
							needsSoftKeyboard property is set to true, the
							runtime raises a soft keyboard when the InteractiveObject instance is
							ready to accept user input. An InteractiveObject instance is ready to
							accept user input after a programmatic call to set the Stage
							focus property or a user interaction, such as a "tap." If the
							client system has a hardware keyboard available or does not support
						virtual keyboards, then the soft keyboard is not raised.
The InteractiveObject instance dispatches
							softKeyboardActivating, softKeyboardActivate,
							and softKeyboardDeactivate events when the soft keyboard
						raises and lowers.
Note: This property is not supported in AIR applications on iOS.
Returns the number of children of this object.
Specifies whether the display object is opaque with a certain background color. A transparent bitmap contains alpha channel data and is drawn transparently. An opaque bitmap has no alpha channel(and renders faster than a transparent bitmap). If the bitmap is opaque, you specify its own background color to use.
If set to a number value, the surface is opaque(not transparent) with
							the RGB background color that the number specifies. If set to
							null(the default value), the display object has a
						transparent background.
The opaqueBackground property is intended mainly for use
							with the cacheAsBitmap property, for rendering optimization.
							For display objects in which the cacheAsBitmap property is
							set to true, setting opaqueBackground can improve rendering
						performance.
The opaque background region is not matched when calling the
							hitTestPoint() method with the shapeFlag
						parameter set to true.
The opaque background region does not respond to mouse events.
Indicates the DisplayObjectContainer object that contains this display
								object. Use the parent property to specify a relative path to
								display objects that are above the current display object in the display
							list hierarchy.
You can use parent to move up multiple levels in the
						display list as in the following:
A value from the StageQuality class that specifies which rendering quality is used. The following are valid values:
StageQuality.LOW - Low rendering quality. Graphics are
								not anti-aliased, and bitmaps are not smoothed, but runtimes still use
							mip-mapping.StageQuality.MEDIUM - Medium rendering quality.
								Graphics are anti-aliased using a 2 x 2 pixel grid, bitmap smoothing is
								dependent on the Bitmap.smoothing setting. Runtimes use
								mip-mapping. This setting is suitable for movies that do not contain
							text.StageQuality.HIGH - High rendering quality. Graphics
								are anti-aliased using a 4 x 4 pixel grid, and bitmap smoothing is
								dependent on the Bitmap.smoothing setting. Runtimes use
								mip-mapping. This is the default rendering quality setting that Flash
							Player uses.StageQuality.BEST - Very high rendering quality.
								Graphics are anti-aliased using a 4 x 4 pixel grid. If
								Bitmap.smoothing is true the runtime uses a high
								quality downscale algorithm that produces fewer artifacts(however, using
								StageQuality.BEST with Bitmap.smoothing set to
								true slows performance significantly and is not a recommended
							setting).Higher quality settings produce better rendering of scaled bitmaps. However, higher quality settings are computationally more expensive. In particular, when rendering scaled video, using higher quality settings can reduce the frame rate.
In the desktop profile of Adobe AIR, quality can be set to
							StageQuality.BEST or StageQuality.HIGH(and the
							default value is StageQuality.HIGH). Attempting to set it to
							another value has no effect(and the property remains unchanged). In the
							moble profile of AIR, all four quality settings are available. The default
						value on mobile devices is StageQuality.MEDIUM.
For content running in Adobe AIR, setting the quality
							property of one Stage object changes the rendering quality for all Stage
							objects(used by different NativeWindow objects).
							Note: The operating system draws the device fonts, which are
						therefore unaffected by the quality property.
For a display object in a loaded SWF file, the root property
								is the top-most display object in the portion of the display list's tree
								structure represented by that SWF file. For a Bitmap object representing a
								loaded image file, the root property is the Bitmap object
								itself. For the instance of the main class of the first SWF file loaded,
								the root property is the display object itself. The
								root property of the Stage object is the Stage object itself.
								The root property is set to null for any display
								object that has not been added to the display list, unless it has been
								added to a display object container that is off the display list but that
							is a child of the top-most display object in a loaded SWF file.
For example, if you create a new Sprite object by calling the
							Sprite() constructor method, its root property
							is null until you add it to the display list(or to a display
							object container that is off the display list but that is a child of the
						top-most display object in a SWF file).
For a loaded SWF file, even though the Loader object used to load the
							file may not be on the display list, the top-most display object in the
							SWF file has its root property set to itself. The Loader
							object does not have its root property set until it is added
							as a child of a display object for which the root property is
						set.
Indicates the rotation of the DisplayObject instance, in degrees, from its
								original orientation. Values from 0 to 180 represent clockwise rotation;
								values from 0 to -180 represent counterclockwise rotation. Values outside
								this range are added to or subtracted from 360 to obtain a value within
								the range. For example, the statement my_video.rotation = 450
							is the same as my_video.rotation = 90.
The current scaling grid that is in effect. If set to null,
								the entire display object is scaled normally when any scale transformation
							is applied.
When you define the scale9Grid property, the display
							object is divided into a grid with nine regions based on the
							scale9Grid rectangle, which defines the center region of the
						grid. The eight other regions of the grid are the following areas:
You can think of the eight regions outside of the center(defined by the rectangle) as being like a picture frame that has special rules applied to it when scaled.
When the scale9Grid property is set and a display object
							is scaled, all text and gradients are scaled normally; however, for other
						types of objects the following rules apply:
If a display object is rotated, all subsequent scaling is normal(and
						the scale9Grid property is ignored).
For example, consider the following display object and a rectangle that
						is applied as the display object's scale9Grid:
A common use for setting scale9Grid is to set up a display
							object to be used as a component, in which edge regions retain the same
						width when the component is scaled.
A value from the StageScaleMode class that specifies which scale mode to use. The following are valid values:
StageScaleMode.EXACT_FIT - The entire application is
								visible in the specified area without trying to preserve the original
								aspect ratio. Distortion can occur, and the application may appear
							stretched or compressed.StageScaleMode.SHOW_ALL - The entire application is
								visible in the specified area without distortion while maintaining the
								original aspect ratio of the application. Borders can appear on two sides
							of the application.StageScaleMode.NO_BORDER - The entire application fills
								the specified area, without distortion but possibly with some cropping,
							while maintaining the original aspect ratio of the application.StageScaleMode.NO_SCALE - The entire application is
								fixed, so that it remains unchanged even as the size of the player window
								changes. Cropping might occur if the player window is smaller than the
							content.Indicates the horizontal scale(percentage) of the object as applied from the registration point. The default registration point is(0,0). 1.0 equals 100% scale.
Scaling the local coordinate system changes the x and
						y property values, which are defined in whole pixels.
Indicates the vertical scale(percentage) of an object as applied from the registration point of the object. The default registration point is(0,0). 1.0 is 100% scale.
Scaling the local coordinate system changes the x and
						y property values, which are defined in whole pixels.
The scroll rectangle bounds of the display object. The display object is
								cropped to the size defined by the rectangle, and it scrolls within the
								rectangle when you change the x and y properties
							of the scrollRect object.
The properties of the scrollRect Rectangle object use the
							display object's coordinate space and are scaled just like the overall
							display object. The corner bounds of the cropped window on the scrolling
							display object are the origin of the display object(0,0) and the point
							defined by the width and height of the rectangle. They are not centered
							around the origin, but use the origin to define the upper-left corner of
							the area. A scrolled display object always scrolls in whole pixel
						increments.
You can scroll an object left and right by setting the x
							property of the scrollRect Rectangle object. You can scroll
							an object up and down by setting the y property of the
							scrollRect Rectangle object. If the display object is rotated
							90° and you scroll it left and right, the display object actually scrolls
						up and down.
The Stage of the display object. A Flash runtime application has only one
								Stage object. For example, you can create and load multiple display
								objects into the display list, and the stage property of each
								display object refers to the same Stage object(even if the display object
							belongs to a loaded SWF file).
If a display object is not added to the display list, its
						stage property is set to null.
Specifies whether or not objects display a glowing border when they have focus.
The current height, in pixels, of the Stage.
If the value of the Stage.scaleMode property is set to
							StageScaleMode.NO_SCALE when the user resizes the window, the
							Stage content maintains its size while the stageHeight
							property changes to reflect the new height size of the screen area
							occupied by the SWF file.(In the other scale modes, the
							stageHeight property always reflects the original height of
							the SWF file.) You can add an event listener for the resize
							event and then use the stageHeight property of the Stage
							class to determine the actual pixel dimension of the resized Flash runtime
							window. The event listener allows you to control how the screen content
						adjusts when the user resizes the window.
Air for TV devices have slightly different behavior than desktop
							devices when you set the stageHeight property. If the
							Stage.scaleMode property is set to
							StageScaleMode.NO_SCALE and you set the
							stageHeight property, the stage height does not change until
						the next frame of the SWF.
Note: In an HTML page hosting the SWF file, both the
							object and embed tags' height
							attributes must be set to a percentage(such as 100%), not
							pixels. If the settings are generated by JavaScript code, the
							height parameter of the AC_FL_RunContent()
							method must be set to a percentage, too. This percentage is applied to the
						stageHeight value.
Specifies the current width, in pixels, of the Stage.
If the value of the Stage.scaleMode property is set to
							StageScaleMode.NO_SCALE when the user resizes the window, the
							Stage content maintains its defined size while the stageWidth
							property changes to reflect the new width size of the screen area occupied
							by the SWF file.(In the other scale modes, the stageWidth
							property always reflects the original width of the SWF file.) You can add
							an event listener for the resize event and then use the
							stageWidth property of the Stage class to determine the
							actual pixel dimension of the resized Flash runtime window. The event
							listener allows you to control how the screen content adjusts when the
						user resizes the window.
Air for TV devices have slightly different behavior than desktop
							devices when you set the stageWidth property. If the
							Stage.scaleMode property is set to
							StageScaleMode.NO_SCALE and you set the
							stageWidth property, the stage width does not change until
						the next frame of the SWF.
Note: In an HTML page hosting the SWF file, both the
							object and embed tags' width
							attributes must be set to a percentage(such as 100%), not
							pixels. If the settings are generated by JavaScript code, the
							width parameter of the AC_FL_RunContent()
							method must be set to a percentage, too. This percentage is applied to the
						stageWidth value.
Determines whether the children of the object are tab enabled. Enables or
								disables tabbing for the children of the object. The default is
							true.
Note: Do not use the tabChildren property with
							Flex. Instead, use the
						mx.core.UIComponent.hasFocusableChildren property.
An object with properties pertaining to a display object's matrix, color
								transform, and pixel bounds. The specific properties  -  matrix,
								colorTransform, and three read-only properties
								(concatenatedMatrix, concatenatedColorTransform,
								and pixelBounds)  -  are described in the entry for the
							Transform class.
Each of the transform object's properties is itself an object. This concept is important because the only way to set new values for the matrix or colorTransform objects is to create a new object and copy that object into the transform.matrix or transform.colorTransform property.
For example, to increase the tx value of a display
							object's matrix, you must make a copy of the entire matrix object, then
							copy the new object into the matrix property of the transform object:
							var myMatrix:Matrix =
myDisplayObject.transform.matrix; myMatrix.tx += 10;
myDisplayObject.transform.matrix = myMatrix;
You cannot directly set the tx property. The following
							code has no effect on myDisplayObject:
							myDisplayObject.transform.matrix.tx +=
10;
You can also copy an entire transform object and assign it to another
							display object's transform property. For example, the following code
							copies the entire transform object from myOldDisplayObj to
							myNewDisplayObj:
						myNewDisplayObj.transform = myOldDisplayObj.transform;
The resulting display object, myNewDisplayObj, now has the
							same values for its matrix, color transform, and pixel bounds as the old
						display object, myOldDisplayObj.
Note that AIR for TV devices use hardware acceleration, if it is available, for color transforms.
Whether or not the display object is visible. Display objects that are not
								visible are disabled. For example, if visible=false for an
							InteractiveObject instance, it cannot be clicked.
Indicates the width of the display object, in pixels. The width is
								calculated based on the bounds of the content of the display object. When
								you set the width property, the scaleX property
							is adjusted accordingly, as shown in the following code:
Except for TextField and Video objects, a display object with no
							content(such as an empty sprite) has a width of 0, even if you try to set
						width to a different value.
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer. If the object is inside a DisplayObjectContainer that has transformations, it is in the local coordinate system of the enclosing DisplayObjectContainer. Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the DisplayObjectContainer's children inherit a coordinate system that is rotated 90° counterclockwise. The object's coordinates refer to the registration point position.
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer. If the object is inside a DisplayObjectContainer that has transformations, it is in the local coordinate system of the enclosing DisplayObjectContainer. Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the DisplayObjectContainer's children inherit a coordinate system that is rotated 90° counterclockwise. The object's coordinates refer to the registration point position.
Adds a child DisplayObject instance to this DisplayObjectContainer
										instance. The child is added to the front(top) of all other children in
										this DisplayObjectContainer instance.(To add a child to a specific index
									position, use the addChildAt() method.)
If you add a child object that already has a different display object container as a parent, the object is removed from the child list of the other display object container.
Note: The command stage.addChild() can cause
									problems with a published SWF file, including security problems and
									conflicts with other loaded SWF files. There is only one Stage within a
									Flash runtime instance, no matter how many SWF files you load into the
									runtime. So, generally, objects should not be added to the Stage,
									directly, at all. The only object the Stage should contain is the root
									object. Create a DisplayObjectContainer to contain all of the items on the
									display list. Then, if necessary, add that DisplayObjectContainer instance
								to the Stage.
The DisplayObject instance to add as a child of this DisplayObjectContainer instance.
The DisplayObject instance that you pass in the child
							parameter.
Adds a child DisplayObject instance to this DisplayObjectContainer instance. The child is added at the index position specified. An index of 0 represents the back(bottom) of the display list for this DisplayObjectContainer object.
For example, the following example shows three display objects, labeled a, b, and c, at index positions 0, 2, and 1, respectively:
If you add a child object that already has a different display object container as a parent, the object is removed from the child list of the other display object container.
The DisplayObject instance to add as a child of this DisplayObjectContainer instance.
The index position to which the child is added. If you specify a currently occupied index position, the child object that exists at that position and all higher positions are moved up one position in the child list.
The DisplayObject instance that you pass in the child
							parameter.
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change
									its priority through additional calls to addEventListener().
									To change a listener's priority, you must first call
									removeListener(). Then you can register the listener again
								with the new priority level.
Keep in mind that after the listener is registered, subsequent calls to
									addEventListener() with a different type or
									useCapture value result in the creation of a separate
									listener registration. For example, if you first register a listener with
									useCapture set to true, it listens only during
									the capture phase. If you call addEventListener() again using
									the same listener object, but with useCapture set to
									false, you have two separate listeners: one that listens
									during the capture phase and another that listens during the target and
								bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling
									removeEventListener(), or memory problems could result. Event
									listeners are not automatically removed from memory because the garbage
									collector does not remove the listener as long as the dispatching object
									exists(unless the useWeakReference parameter is set to
								true).
Copying an EventDispatcher instance does not copy the event listeners attached to it.(If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again(unless registered again for future processing).
The type of event.
Determines whether the listener works in the
											capture phase or the target and bubbling phases.
											If useCapture is set to
											true, the listener processes the
											event only during the capture phase and not in the
											target or bubbling phase. If
											useCapture is false, the
											listener processes the event only during the
											target or bubbling phase. To listen for the event
											in all three phases, call
											addEventListener twice, once with
											useCapture set to true,
											then again with useCapture set to
										false.
The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
Determines whether the reference to the listener is strong or weak. A strong reference(the default) prevents your listener from being garbage-collected. A weak reference does not.
                    Class-level member functions are not subject to
                    garbage collection, so you can set
                    `useWeakReference` to `true`
                    for class-level member functions without
                    subjecting them to garbage collection. If you set
                    `useWeakReference` to `true`
                    for a listener that is a nested inner function,
                    the function will be garbage-collected and no
                    longer persistent. If you create references to the
                    inner function(save it in another variable) then
                    it is not garbage-collected and stays
                    persistent.
Indicates whether the security restrictions would cause any display
										objects to be omitted from the list returned by calling the
										DisplayObjectContainer.getObjectsUnderPoint() method with the
										specified point point. By default, content from one domain
										cannot access objects from another domain unless they are permitted to do
										so with a call to the Security.allowDomain() method. For more
										information, related to security, see the Flash Player Developer Center
									Topic: Security.
The point parameter is in the coordinate space of the
									Stage, which may differ from the coordinate space of the display object
									container(unless the display object container is the Stage). You can use
									the globalToLocal() and the localToGlobal()
								methods to convert points between these coordinate spaces.
The point under which to look.
true if the point contains child display objects with
							security restrictions.
Determines whether the specified display object is a child of the
										DisplayObjectContainer instance or the instance itself. The search
										includes the entire display list including this DisplayObjectContainer
										instance. Grandchildren, great-grandchildren, and so on each return
									true.
The child object to test.
true if the child object is a child of
								the DisplayObjectContainer or the container itself; otherwise
							false.
Dispatches an event into the event flow. The event target is the
										EventDispatcher object upon which the dispatchEvent() method
									is called.
The Event object that is dispatched into the event flow. If
											the event is being redispatched, a clone of the event is
											created automatically. After an event is dispatched, its
											target property cannot be changed, so you must
										create a new copy of the event for redispatching to work.
A value of true if the event was successfully
								dispatched. A value of false indicates failure or
							that preventDefault() was called on the event.
Returns a rectangle that defines the area of the display object relative
										to the coordinate system of the targetCoordinateSpace object.
										Consider the following code, which shows how the rectangle returned can
										vary depending on the targetCoordinateSpace parameter that
									you pass to the method:
Note: Use the localToGlobal() and
									globalToLocal() methods to convert the display object's local
									coordinates to display coordinates, or display coordinates to local
								coordinates, respectively.
The getBounds() method is similar to the
									getRect() method; however, the Rectangle returned by the
									getBounds() method includes any strokes on shapes, whereas
									the Rectangle returned by the getRect() method does not. For
								an example, see the description of the getRect() method.
The display object that defines the coordinate system to use.
The rectangle that defines the area of the display object relative
								to the targetCoordinateSpace object's coordinate
							system.
Returns the child display object instance that exists at the specified index.
The index position of the child object.
The child display object at the specified index position.
Returns the child display object that exists with the specified name. If more that one child display object has the specified name, the method returns the first object in the child list.
The getChildAt() method is faster than the
									getChildByName() method. The getChildAt() method
									accesses a child from a cached array, whereas the
									getChildByName() method has to traverse a linked list to
								access a child.
The name of the child to return.
The child display object with the specified name.
Returns the index position of a child DisplayObject instance.
The DisplayObject instance to identify.
The index position of the child display object to identify.
Returns an array of objects that lie under the specified point and are
										children(or grandchildren, and so on) of this DisplayObjectContainer
										instance. Any child objects that are inaccessible for security reasons are
										omitted from the returned array. To determine whether this security
										restriction affects the returned array, call the
									areInaccessibleObjectsUnderPoint() method.
The point parameter is in the coordinate space of the
									Stage, which may differ from the coordinate space of the display object
									container(unless the display object container is the Stage). You can use
									the globalToLocal() and the localToGlobal()
								methods to convert points between these coordinate spaces.
The point under which to look.
An array of objects that lie under the specified point and are children(or grandchildren, and so on) of this DisplayObjectContainer instance.
Returns a rectangle that defines the boundary of the display object, based
										on the coordinate system defined by the targetCoordinateSpace
										parameter, excluding any strokes on shapes. The values that the
										getRect() method returns are the same or smaller than those
									returned by the getBounds() method.
Note: Use localToGlobal() and
									globalToLocal() methods to convert the display object's local
									coordinates to Stage coordinates, or Stage coordinates to local
								coordinates, respectively.
The display object that defines the coordinate system to use.
The rectangle that defines the area of the display object relative
								to the targetCoordinateSpace object's coordinate
							system.
Converts the point object from the Stage(global) coordinates
									to the display object's(local) coordinates.
To use this method, first create an instance of the Point class. The
									x and y values that you assign represent global coordinates
									because they relate to the origin(0,0) of the main display area. Then
									pass the Point instance as the parameter to the
									globalToLocal() method. The method returns a new Point object
									with x and y values that relate to the origin of the display
								object instead of the origin of the Stage.
A Point object with coordinates relative to the display object.
Checks whether the EventDispatcher object has any listeners registered for
										a specific type of event. This allows you to determine where an
										EventDispatcher object has altered handling of an event type in the event
										flow hierarchy. To determine whether a specific event type actually
									triggers an event listener, use willTrigger().
The difference between hasEventListener() and
									willTrigger() is that hasEventListener()
									examines only the object to which it belongs, whereas
									willTrigger() examines the entire event flow for the event
								specified by the type parameter.
When hasEventListener() is called from a LoaderInfo
								object, only the listeners that the caller can access are considered.
The type of event.
A value of true if a listener of the specified type
							is registered; false otherwise.
Evaluates the bounding box of the display object to see if it overlaps or
									intersects with the bounding box of the obj display object.
The display object to test against.
true if the bounding boxes of the display objects
							intersect; false if not.
Evaluates the display object to see if it overlaps or intersects with the
										point specified by the x and y parameters. The
										x and y parameters specify a point in the
										coordinate space of the Stage, not the display object container that
										contains the display object(unless that display object container is the
									Stage).
The x coordinate to test against this object.
The y coordinate to test against this object.
Whether to check against the actual pixels of the object
											(true) or the bounding box
										(false).
true if the display object overlaps or intersects
							with the specified point; false otherwise.
Calling the invalidate() method signals Flash runtimes to
										alert display objects on the next opportunity it has to render the display
										list(for example, when the playhead advances to a new frame). After you
										call the invalidate() method, when the display list is next
										rendered, the Flash runtime sends a render event to each
										display object that has registered to listen for the render
										event. You must call the invalidate() method each time you
									want the Flash runtime to send render events.
The render event gives you an opportunity to make changes
									to the display list immediately before it is actually rendered. This lets
									you defer updates to the display list until the latest opportunity. This
								can increase performance by eliminating unnecessary screen updates.
The render event is dispatched only to display objects
									that are in the same security domain as the code that calls the
									stage.invalidate() method, or to display objects from a
									security domain that has been granted permission via the
								Security.allowDomain() method.
Converts the point object from the display object's(local)
									coordinates to the Stage(global) coordinates.
This method allows you to convert any given x and y coordinates from values that are relative to the origin(0,0) of a specific display object(local coordinates) to values that are relative to the origin of the Stage(global coordinates).
To use this method, first create an instance of the Point class. The x and y values that you assign represent local coordinates because they relate to the origin of the display object.
You then pass the Point instance that you created as the parameter to
									the localToGlobal() method. The method returns a new Point
									object with x and y values that relate to the origin of the
								Stage instead of the origin of the display object.
The name or identifier of a point created with the Point class, specifying the x and y coordinates as properties.
A Point object with coordinates relative to the Stage.
Removes the specified child DisplayObject instance from the
										child list of the DisplayObjectContainer instance. The parent
										property of the removed child is set to null , and the object
										is garbage collected if no other references to the child exist. The index
										positions of any display objects above the child in the
									DisplayObjectContainer are decreased by 1.
The garbage collector reallocates unused memory space. When a variable or object is no longer actively referenced or stored somewhere, the garbage collector sweeps through and wipes out the memory space it used to occupy if no other references to it exist.
The DisplayObject instance to remove.
The DisplayObject instance that you pass in the child
							parameter.
Removes a child DisplayObject from the specified index
										position in the child list of the DisplayObjectContainer. The
										parent property of the removed child is set to
										null, and the object is garbage collected if no other
										references to the child exist. The index positions of any display objects
									above the child in the DisplayObjectContainer are decreased by 1.
The garbage collector reallocates unused memory space. When a variable or object is no longer actively referenced or stored somewhere, the garbage collector sweeps through and wipes out the memory space it used to occupy if no other references to it exist.
The child index of the DisplayObject to remove.
The DisplayObject instance that was removed.
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
The type of event.
Specifies whether the listener was registered for the
											capture phase or the target and bubbling phases. If the
											listener was registered for both the capture phase and
											the target and bubbling phases, two calls to
											removeEventListener() are required to
											remove both, one call with useCapture() set
											to true, and another call with
										useCapture() set to false.
Raises a virtual keyboard.
Calling this method focuses the InteractiveObject instance and raises
									the soft keyboard, if necessary. The needsSoftKeyboard must
									also be true. A keyboard is not raised if a hardware keyboard
									is available, or if the client system does not support virtual
								keyboards.
Note: This method is not supported in AIR applications on iOS.
A value of true means that the soft keyboard request
								was granted; false means that the soft keyboard was
							not raised.
Changes the position of an existing child in the display object container. This affects the layering of child objects. For example, the following example shows three display objects, labeled a, b, and c, at index positions 0, 1, and 2, respectively:
When you use the setChildIndex() method and specify an
									index position that is already occupied, the only positions that change
									are those in between the display object's former and new position. All
									others will stay the same. If a child is moved to an index LOWER than its
									current index, all children in between will INCREASE by 1 for their index
									reference. If a child is moved to an index HIGHER than its current index,
									all children in between will DECREASE by 1 for their index reference. For
									example, if the display object container in the previous example is named
									container, you can swap the position of the display objects
								labeled a and b by calling the following code:
This code results in the following arrangement of objects:
The child DisplayObject instance for which you want to change the index number.
The resulting index number for the child display
										object.
Swaps the z-order(front-to-back order) of the two specified child objects. All other child objects in the display object container remain in the same index positions.
The first child object.
The second child object.
Swaps the z-order(front-to-back order) of the child objects at the two specified index positions in the child list. All other child objects in the display object container remain in the same index positions.
The index position of the first child object.
The index position of the second child object.
Checks whether an event listener is registered with this EventDispatcher
										object or any of its ancestors for the specified event type. This method
										returns true if an event listener is triggered during any
										phase of the event flow when an event of the specified type is dispatched
									to this EventDispatcher object or any of its descendants.
The difference between the hasEventListener() and the
									willTrigger() methods is that hasEventListener()
									examines only the object to which it belongs, whereas the
									willTrigger() method examines the entire event flow for the
								event specified by the type parameter.
When willTrigger() is called from a LoaderInfo object,
								only the listeners that the caller can access are considered.
The type of event.
A value of true if a listener of the specified type
							will be triggered; false otherwise.
Generated using TypeDoc
The Stage class represents the main drawing area.
For SWF content running in the browser(in Flash® Player), the Stage represents the entire area where Flash content is shown. For content running in AIR on desktop operating systems, each NativeWindow object has a corresponding Stage object.
The Stage object is not globally accessible. You need to access it through the
stageproperty of a DisplayObject instance.The Stage class has several ancestor classes - DisplayObjectContainer, InteractiveObject, DisplayObject, and EventDispatcher - from which it inherits properties and methods. Many of these properties and methods are either inapplicable to Stage objects, or require security checks when called on a Stage object. The properties and methods that require security checks are documented as part of the Stage class.
In addition, the following inherited properties are inapplicable to Stage objects. If you try to set them, an IllegalOperationError is thrown. These properties may always be read, but since they cannot be set, they will always contain default values.
accessibilityPropertiesalphablendModecacheAsBitmapcontextMenufiltersfocusRectloaderInfomaskmouseEnablednameopaqueBackgroundrotationscale9GridscaleXscaleYscrollRecttabEnabledtabIndextransformvisiblexySome events that you might expect to be a part of the Stage class, such as
enterFrame,exitFrame,frameConstructed, andrender, cannot be Stage events because a reference to the Stage object cannot be guaranteed to exist in every situation where these events are used. Because these events cannot be dispatched by the Stage object, they are instead dispatched by every DisplayObject instance, which means that you can add an event listener to any DisplayObject instance to listen for these events. These events, which are part of the DisplayObject class, are called broadcast events to differentiate them from events that target a specific DisplayObject instance. Two other broadcast events,activateanddeactivate, belong to DisplayObject's superclass, EventDispatcher. Theactivateanddeactivateevents behave similarly to the DisplayObject broadcast events, except that these two events are dispatched not only by all DisplayObject instances, but also by all EventDispatcher instances and instances of other EventDispatcher subclasses. For more information on broadcast events, see the DisplayObject class.fullScreen Dispatched when the Stage object enters, or leaves, full-screen mode. A change in full-screen mode can be initiated through ActionScript, or the user invoking a keyboard shortcut, or if the current focus leaves the full-screen window.
mouseLeave Dispatched by the Stage object when the pointer moves out of the stage area. If the mouse button is pressed, the event is not dispatched.
orientationChange Dispatched by the Stage object when the stage orientation changes.
Orientation changes can occur when the user rotates the device, opens a slide-out keyboard, or when the `setAspectRatio()` is called. **Note:** If the `autoOrients` property is `false`, then the stage orientation does not change when a device is rotated. Thus, StageOrientationEvents are only dispatched for device rotation when `autoOrients` is `true`.orientationChanging Dispatched by the Stage object when the stage orientation begins changing.
**Important:** orientationChanging events are not dispatched on Android devices. **Note:** If the `autoOrients` property is `false`, then the stage orientation does not change when a device is rotated. Thus, StageOrientationEvents are only dispatched for device rotation when `autoOrients` is `true`.resize Dispatched when the
scaleModeproperty of the Stage object is set toStageScaleMode.NO_SCALEand the SWF file is resized.stageVideoAvailability Dispatched by the Stage object when the state of the stageVideos property changes.