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Class Tile

Hierarchy

  • Tile

Index

Constructors

constructor

  • new Tile(id?: number, x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number): Tile
  • Parameters

    • Optional id: number
    • Optional x: number
    • Optional y: number
    • Optional scaleX: number
    • Optional scaleY: number
    • Optional rotation: number

    Returns Tile

Properties

alpha

alpha: number

colorTransform

colorTransform: ColorTransform

data

data: any

id

id: number

matrix

matrix: Matrix

originX

originX: number

originY

originY: number

parent

parent: Tilemap

rotation

rotation: number

scaleX

scaleX: number

scaleY

scaleY: number

shader

shader: Shader

tileset

tileset: Tileset

visible

visible: boolean

x

x: number

y

y: number

Methods

clone

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