OpenFL 2.1

It’s here! The next version of OpenFL is now final. Thank you to all of our contributors, testers and Patreon supporters. Read more

October 14, 2014

An Open Letter on the Future of Flash

This Week at Adobe MAX

Ajay Shukla, Senior Product Manager for Flash Professional, let me help present “What’s New and Upcoming in Flash Professional CC”. If you were not able to hear the session, you can stream it here (I come on at 25:36 if you really want to skip). Read more

October 10, 2014

OpenFL 2.1 Beta

The next release of OpenFL is coming. In the meantime, we are happy to share beta builds for each library. We invite you to help us test for regressions, or other serious issues before publishing a full release to haxelib. Read more

October 4, 2014

How to Make a Platform Game in OpenFL

I’m Kirill, author of, where I regularly publish tutorials for Haxe and OpenFL. I’ve been invited to make a guest post here, so let’s do this! Read more

September 22, 2014

OpenFL Development Update

The best version of OpenFL ever is in development, as well as a new version of Lime that is very exciting. It would ruin things to spoil all of the surprises, but it is long overdue to share what we are doing, and why we have been working so hard. Read more

July 29, 2014

OpenFL 2.0

To all of you who missed it, Joshua shared about the past year of OpenFL, and upcoming changes in his “off site” WWX 2014 talk, OpenFL 2.0: What Was, What Is and What Is to Come. In the past year, there were many architectural improvements that were made to position OpenFL for a bright future. Lime was introduced, and new targets were added. With this work complete, OpenFL 2.0 brings a clear focus on the stability and consistency of the platform. Read more

May 29, 2014