OpenFL 3.1 Brings on the Graphics

OpenFL 3.1 is now available, bringing new improvements to the Graphics class and better support for primitive rendering. Read more

June 8, 2015

OpenFL Hybrid Release

Spring has arrived, and new versions of Lime and OpenFL are up! Read more

April 8, 2015

Lime 2.3 and OpenFL Beta Updates

After the release of OpenFL 3.0.0 beta, there has been a great deal of feedback and contributions as OpenFL and Lime continue to move forward. Read more

March 26, 2015

Here Comes the First OpenFL 3 Beta!

We are rolling out a new beta release of OpenFL 3.0! It comes with tons of exciting changes, but for the sake of stability and continuity you can use the “-Dv2” or “-Dlegacy” flag to keep the old behavior for all your Windows, Mac, Linux, iOS, Android, and BlackBerry projects. This is meant to be fully backward-compatible, so we can continue to release critical patches as we move forward. Please report any issues you have using legacy mode. Read more

March 20, 2015

Developer Spotlight: Nilsen Filc

Today in the Developer Spotlight, we chat with Nilsen Filc, the creator of Yummy Circus, a colorful massively cross-platform puzzle game. Read more

February 10, 2015

December Update

The fall leaves have now given way to chill winter wind. Thanksgiving was wonderful, and December holds multiple winter holidays that our family has been actively looking forward to. Read more

December 4, 2014