Development Update

The past several months have been filled with new updates to Lime and OpenFL, there are so many things to discuss, I will try and choose some of my favorites and some of the highlights since the last development update on the blog. Read more

October 6, 2015

Developer Spotlight: Martin Jonasson

Today in the Developer Spotlight, we chat with Martin Jonasson, the creator of Rymdkapsel, a meditative real-time strategy space game. Read more

August 28, 2015

OpenFL 3.1 Brings on the Graphics

OpenFL 3.1 is now available, bringing new improvements to the Graphics class and better support for primitive rendering. Read more

June 8, 2015

OpenFL Hybrid Release

Spring has arrived, and new versions of Lime and OpenFL are up! Read more

April 8, 2015

Lime 2.3 and OpenFL Beta Updates

After the release of OpenFL 3.0.0 beta, there has been a great deal of feedback and contributions as OpenFL and Lime continue to move forward. Read more

March 26, 2015

Here Comes the First OpenFL 3 Beta!

We are rolling out a new beta release of OpenFL 3.0! It comes with tons of exciting changes, but for the sake of stability and continuity you can use the “-Dv2” or “-Dlegacy” flag to keep the old behavior for all your Windows, Mac, Linux, iOS, Android, and BlackBerry projects. This is meant to be fully backward-compatible, so we can continue to release critical patches as we move forward. Please report any issues you have using legacy mode. Read more

March 20, 2015