$100 Special Offer (Until Dec 31st)

Tizen is offering an additional $100 incentive per title for games and applications that are submitted to the Tizen Store by the end of the year. This is in additionto their cash incentives, which can be as high as $1750 per title (depending on the quality and number of downloads it has received on other platforms). This is a guaranteed $100 per title, but only until the end of the year. Read more

December 21, 2013

OpenFL Meets Lime

Years ago, we worked on a project that many of you know, called NME. The goal of NME was to build a way to make it simple to use Haxe for native mobile and desktop applications. Over time, NME continued to develop better platform support, new features and more intelligent command-line tools, even crossing the line to unify C++, Flash and JavaScript builds under the same API. Read more

December 19, 2013

OpenFL 1.2 with New Tizen Support

We are happy to announce that OpenFL 1.2 is now available, and includes a brand-new platform target, Tizen! Read more

December 10, 2013

Tizen & OpenFL Partnership

As part of our long term strategy to keep OpenFL free and open source, maturing the codebase and creating exciting opportunities for OpenFL developers, we will from time to time be partnering with companies and organizations, that will enable us to reinvest back into the framework.  One such new partnership is with Tizen, a new mobile platform, which will compete directly with similar platforms like Apple iOS and Google Android. Their scheduled launch is January 2014. Read more

December 6, 2013

It's Here! OpenFL 1.1 is Available!

We are excited to introduce our newest (and greatest) release yet, OpenFL 1.1. I know that you’ve been waiting for this one, so before we get started on all the features and details, here’s how you upgrade: Read more

October 31, 2013

Introducing the OpenFL Marketplace

We are excited to officially launch and tell you about the new OpenFL Marketplace. Read more

October 31, 2013