How to Make a Platform Game in OpenFL

I’m Kirill, author of, where I regularly publish tutorials for Haxe and OpenFL. I’ve been invited to make a guest post here, so let’s do this! Read more

September 22, 2014

OpenFL Development Update

The best version of OpenFL ever is in development, as well as a new version of Lime that is very exciting. It would ruin things to spoil all of the surprises, but it is long overdue to share what we are doing, and why we have been working so hard. Read more

July 29, 2014

OpenFL 2.0

To all of you who missed it, Joshua shared about the past year of OpenFL, and upcoming changes in his “off site” WWX 2014 talk, OpenFL 2.0: What Was, What Is and What Is to Come. In the past year, there were many architectural improvements that were made to position OpenFL for a bright future. Lime was introduced, and new targets were added. With this work complete, OpenFL 2.0 brings a clear focus on the stability and consistency of the platform. Read more

May 29, 2014

OpenFL HTML5 1.4.2 Beta

Hey folks! Go get the best release ever of “openfl-html5” – available now! Open your command-line or terminal and use “lime upgrade openfl”, or go here if you haven’t installed OpenFL yet. Read more

April 29, 2014

OpenFL HTML5 1.4.1 Beta

Although we just released OpenFL 1.4, we have a new update of the beta HTML5 target – it’s too hard to wait for a big release! Read more

April 25, 2014

OpenFL 1.4 Release

We have a brand-new OpenFL (and kin) release for you today. If you have already updated to Haxe 3.1.3, this resolves some C++ incompatibilities that were introduced. Read more

April 22, 2014