Introducing the OpenFL Marketplace

We are excited to officially launch and tell you about the new OpenFL Marketplace. Read more

October 31, 2013

Introducing OpenFL Member Accounts

We have been investing deeply into OpenFL to continue to instill reliability, stability and support for all of the things you need to deliver real projects. With this in mind, we continue to drive toward the OpenFL 1.1 public release, with a brand-new backend for desktop platforms, new audio for almost all targets, deep investments in Android and iOS support, and continued improvements to make OpenFL even more fun. Stay tuned, we’re getting close! Read more

October 16, 2013

Evolving the Android Extension API

Similar to other native platforms, OpenFL supports C and C++ native extensions for Android. Read more

October 4, 2013

Announcing OpenFL 1.1 (Beta)

Today, we are announcing the OpenFL 1.1 beta, available now. Read more

September 25, 2013

To MP3, or Not to MP3?

On the search for faster, better audio APIs, one of the limitations that held us back was looking for WAV, OGG and MP3 support. Together, these are the largest, most popular audio formats in game and application development, but is this really best for the community? There was a time when the answer would have been an “obvious” yes. Read more

September 18, 2013

Coming Improvements to the Assets Library

In version 1.1.0 of OpenFL, we have some major changes coming to the way assets are handled, to give you even better control over your files. Read more

September 12, 2013